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The Asgardian War - Chapter 3
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After slowing the army, The knight's guild, along with their recruitsfrom the mercenaries guild have decided to stop the rogues.  After about an hours journey, the party arrives at the beach the rogue's encampment is said to be hidden on. Waves crash against the beach periodicly. The air tastes salty and moist. Stones are scattered about the beach. Two caves are in the large rock wall running most of the length of the beach.

*/After about an hours journey, the party arrives at the beach the
rogue's encampment is said to be hidden on. Waves crash against the
beach periodicly. The air tastes salty and moist. Stones are scattered
about the beach. Two caves are in the large rock wall running most of
the length of the beach./*

*/Having left town at around 3 in the afternoon, It's currently 4 pm.
The sun is still fairly high in the sky. Weather is clear, with a slight
eastern wind./*

    Garreth Hallding:     It's a pity Clarc and Kai decided to stay behind and
watch after the prisoners. Hopefully they will have learned something
from them by the time we have returned

    Garreth Hallding:     Anyway, shall we find those rogues?

    Juir:     Sounds good to me.

    Heirthyr Fullthorn:     I'm up for a little payback...

    Yue Strike:     The guild is here to serve

    Garreth Hallding:     As long as you get your pay, Right?

    Juir:     Yeah. There's that.

* Deveyus rolls: 1d20+3 Survival => 4 + 3 = 7
    Gix:     Firr me in on the plan.

    Juir:     Find something to go on, I don't think a suicide assault is a
good idea

*/Juir looks for tracks of rogues, or anything else, however cannot find
anything./*
    Juir:     I doubt they'll let us walk right in.

    Heirthyr Fullthorn:     Just a warning to you guys, last time I was here
with Kai and Clarc they were pretty nasty with whips like mine.

* Yue Strike takes a good long look at their new companion, her eyes
betraying nothing.
Gix looks about the area, with Juir aiding him.
* Suichimo rolls: 1d20+16 => 5 + 16 = 21
* Deveyus rolls: 1d20 => 10

*/The kobold, aided by Juir, search the nearby beachside. The beach,
however, is plain. The only item of intrest being the two caves./*
    Juir:     Well, I see nothing, guess it's time to do my thing

    Juir:     Hide Check:

* Deveyus rolls: 1d20+21 => 9 + 21 = 30

    Juir:     Move Silently Check:

* Deveyus rolls: 1d20+18 => 2 + 18 = 20

* Heirthyr Fullthorn glances between the two entrances
    Heirthyr Fullthorn:     I don't know where the southern one leads...but we
attacked at this one last time.

*/The cave appears empty, however it goes quite a bit further than what
can be seen./*
    Juir:     Looks clear Yue... Shall we do some spelunking?

    Yue Strike:     You know I've been wary of caves.

    Yue Strike:     Can't be helped unfortunately
    Juir:     Looks good guys, let's head in

* Yue Strike keeps within 10 feet of Juir as they enter.
*/The cave is dark and damp. The sounds of the ocean echo into the cave,
and the air tastes salty. Daylight shines in from outside illuminating
about 45 feet into the cave's entrance. Stones are scattered about. The
cave appears uninhabited./*
    Juir:     Hide Check:

* Deveyus rolls: 1d20+21 => 15 + 21 = 36
    Juir:     Move Silently Check:

* Deveyus rolls: 1d20+18 => 9 + 18 = 27
* yue strike rolls: d20 + 16 => 4 + 16 = 20
Yue Strike: (( hide, next move silently ))
* yue strike rolls: d20+14 => 10 + 14 = 24

*/Juir can barely make out two rogues in the distance./*

*/Juir can barely make out two rogues in the distance./*

    Juir:     We got company...

* Cory rolls: 1d20+8 => 15 + 8 = 23

* Cory rolls: 1d20+8 => 6 + 8 = 14

    Juir:     So, how do you guys wanna handle this? 2 shady types hanging
around up there looking for us

*/The rogues spot the party entering the cave./*

* Deveyus rolls: 1d20+7 => 12 + 7 = 19
* Suichimo rolls: 1d20+4 => 10 + 4 = 14
* yue strike rolls: 1d20+3 => 18 + 3 = 21

    Heirthyr Fullthorn:     Initiative

* Heirthyr rolls: d20 -1 => 19 - 1 = 18

* Cory rolls: 1d20+2 => 12 + 2 = 14
* Cory rolls: 1d20+2 => 11 + 2 = 13

* Cory rolls: 1d20+2 => 11 + 2 = 13
Yue Strike has received initiative.

* Yue Strike draws bow, targeting the top rogue and fires.
    Yue Strike:     range

* yue strike rolls: 1d20+3 => 3 + 3 = 6

Heirthyr Fullthorn has received initiative.

* Heirthyr Fullthorn ponders what to do since he can't see anything,
readies his Shadowbite in case something comes into range

Juir has received initiative.

* Juir Sprinkles Marbles here

*/The rogue readies his whip-dagger/*
Gix has received initiative.

* Gix breaths an entangling line of fire at the rogue with 14 initiative.

* Suichimo rolls: 3d6 => 8

* Suichimo rolls: 1d4 => 1

* Cory rolls: 1d20+6 => 19 + 6 = 25

*/The rogue readies his weapon as he's moving. ((He cant see Juir....))/*

    Garreth Hallding:     Ah there are the fools.

*/Garrth readies his weapon, and waits./*
Yue Strike has received initiative.

    Yue Strike:     range

* yue strike rolls: 1d20+3 => 15 + 3 = 18
    Yue Strike:     bow

* yue strike rolls: 1d8 => 2

*/The arrow flies straight and hits the rogue./*

Heirthyr Fullthorn has received initiative.

* Heirthyr Fullthorn moves into range of the intangled rogue and attacks


    Heirthyr Fullthorn:     Attack

* Heirthyr rolls: d20 + 7 => 5 + 7 = 12

    Heirthyr Fullthorn:     Damage

* Heirthyr rolls: 1d6 + 2 => 2 + 2 = 4

Juir has received initiative.

* Juir attacks the entangled rouge, his blade's lighting on fire as he
does so.
    Juir:     To Hit:

* Deveyus rolls: 1d20+8 => 16 + 8 = 24
* Deveyus rolls: 2d4+6 +1d6+1 => 6 + 6 + 6 + 1 = 19

*/The rogue is hit squarely with the spiked chain. The rogue falls over
dead./*

Gix has received initiative.

* Suichimo rolls: 3d6 => 12

* Cory rolls: 1d20+5 => 6 + 5 = 11

*/The rogue attacks the kobold who entangled him/*
* Suichimo rolls: 1d4 => 4

* Cory rolls: 1d20+3 => 8 + 3 = 11
    Gix:     Ssstupid human... can't hit ssshit.

* Cory rolls: 1d20+3 => 10 + 3 = 13

*/Garreth swings his large sword at the entangled rogue./*
* Cory rolls: 1d20+9 => 1 + 9 = 10

* Cory rolls: 1d20 => 3

*/Garreth's swing overblances him, and he falls to the ground./*

Yue Strike has received initiative.

    Yue Strike:     range

* yue strike rolls: 1d20+3 => 14 + 3 = 17-4(fire into melee)=13
   Yue Strike:     bow

* yue strike rolls: 1d8 => 7

* Suichimo rolls: 1d6 => 4
*/The remaining rogue collapses/*
* Garreth Hallding stands up
* Juir seraches the rouge
* Suichimo rolls: 1d20+16 => 6 + 16 = 22
    Juir:     Gah.. what a bloody mess...

*/Both rogues are wearing leather armor, and are armed with a whip
dagger and a normal dagger. Neither of them is carrying anything
interesting/*
* Juir Takes the dagger
    Juir:     Hey, that one got a dagger?

    Gix:     Yes.

    Juir:     May I?

    Garreth Hallding:     Well, at least we know the rogues ARE somewhere near
here..

    Juir:     Minus two.. but yeah

    Juir:     You all mind if we rest for a tiny bit?

    Garreth Hallding:     How long is a '

    Garreth Hallding:     'tiny bit'?

    Gix:     Really are you that tired young one?

    Juir:     Not tired, unprepared, and a fool charges into a fight unprepared.

* Heirthyr Fullthorn wanders over to both rogues to take thier whip daggers
Yue Strike: (( will spend the time casting mage armor ))
Juir: (( takes five minutes to memorize, then however long to cast...
but yeah ))
Juir: (( Readying Burning Blade 2 Shadow Blade Technique 1 and Moment of
Perfect Mind 1 ))
    Juir:     Yeah
* Juir Knocks on the rock
* Heirthyr Fullthorn spends the 5 minutes awkward readying a stance and
manuever, not quite used to them yet

    Heirthyr Fullthorn:     ((Stance - Martial Spirit, Manuever - Crusader's
Strike))

* Heirthyr Fullthorn stretches
    Heirthyr Fullthorn:     I'm ready when you are...

* Juir Examines the rock
*/It's a rock.../*
* Gix moves silently.
    Juir:     hm...

* Suichimo rolls: 1d20+4 => 15 + 4 = 19
*/Weighs slightly under a pound, odd in size and shape... Definately a
rock./*

* Juir takes the rock with him
* Gix hides.
* Suichimo rolls: 1d20+8 => 19 + 8 = 27
    Juir:     Hide Check:

* Deveyus rolls: 1d20+21 => 19 + 21 = 40
    Juir:     Move Silently Check:

* Deveyus rolls: 1d20+18 => 9 + 18 = 27
    Yue Strike:     hide

* yue strike rolls: d20 + 16 => 8 + 16 = 24
    Yue Strike:     Move Silently

* yue strike rolls: d20+14 => 7 + 14 = 21
* Suichimo rolls: 1d20+15 => 2 + 15 = 17
    Garreth Hallding:     Where the hell did they go?

* Heirthyr Fullthorn does a double take
* Garreth Hallding waves a hand where Juir was
    Garreth Hallding:     ...

    Heirthyr Fullthorn:     ...hell

* Cory rolls: 1d20+1 => 13 + 1 = 14

* Juir Examines the rock

*/The rock is VERY similar to the other rock.... maybe a little heavier./*
* Juir takes the rock


* Heirthyr Fullthorn twiddles his thumbs, a little unsure where to go at
the moment

    Gix:     Go two klicks to the left.

    Garreth Hallding:     OH DEAR LORD WHERE DID YOU COME FROM?

    Garreth Hallding:     i mean... Hello, Juir..

    Juir:     So... what are you mea... guys standing around for?

    Garreth Hallding:     Some of us cant see in the dark.

    Heirthyr Fullthorn:     ...We can't really see? And I'm not about to light
a signal in here.

    Juir:     Sigh. Light one... You don't wear that armor for show do you?

    Garreth Hallding:     If we tried to move, we'd probably trip on a rock or
something and break our necks...

    Garreth Hallding:     .. He has a point...

* Juir sets the rock down
* Garreth Hallding lights a torch
    Juir:     You mean like that one?

    Garreth Hallding:     Yes. Very funny, Juir..

 Juir:  I'll be taking my rock with me though.. thanks

* Heirthyr Fullthorn glances around the cave
* Juir Picks his rock back up
    Heirthyr Fullthorn:     Onward then?

    Juir:     Hide Check:

* Deveyus rolls: 1d20+21 => 11 + 21 = 32
    Juir:     Move Silently Check:

* Deveyus rolls: 1d20+18 => 14 + 18 = 32
    Garreth Hallding:     He disappeared again...

Juir: (( Unhiding ))
    Juir:     Whats with those rocks?

    Heirthyr Fullthorn:     ...what rocks?

    Garreth Hallding:     -still unable to see them- What rocks?

Garreth Hallding: (( ninja.. ))
    Juir:     Over here

* Gix sees nothing but the dark.
    Garreth Hallding:     These rocks?

    Garreth Hallding:     they're rocks, i suppose

    Heirthyr Fullthorn:     Shaped too...

    Juir:     Kinda deliberate aren't they?

    Garreth Hallding:     Maybe..

    Juir:     I am no geologist but they don't look normal

    Garreth Hallding:     Hmm...

    Garreth Hallding:     There ARE rogues here...
* Heirthyr Fullthorn looks other the rock formation ((spot check))
    Heirthyr Fullthorn:     Spot

* Heirthyr rolls: d20 + 2 => 18 + 2 = 20
* Suichimo rolls: 1d20+11 => 7 + 11 = 18

*/After some searching, a trapdoor is revealed in the center of a ring
of stones./*
    Gix:     Tricky...

    Heirthyr Fullthorn:     Are we going to leave your friend behind?

* Deveyus rolls: 1d20+4 => 5 + 4 = 9

* Heirthyr Fullthorn looks over the suspicious door
    Heirthyr Fullthorn:     Search

* Heirthyr rolls: d20 +6 => 12 + 6 = 18
*/The door doesnt contain anything........ Also it doesnt appear to be
trapped or anything/*
* Deveyus opens the door and peers in
* Gix shoves.
 
    Gix:     That is how we sssearched in my daysss.

* Heirthyr Fullthorn tries to hold in his laughter
* Deveyus rolls: 1d20+7 Jump => 3 + 7 = 10
* Deveyus rolls: 1d20+11 Tumble => 4 + 11 = 15
*/Juir falls down 10 feet (1d6 damage isnt it?) into a large square room/*

    Heirthyr Fullthorn:     I guess we better go in after him.

* Gix climbs down.

    Garreth Hallding:     Aye...

Deveyus:     Well thanks for throwing me down the hole... ladders are slow
anyways

 
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