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The Asgardian War - Chapter 4
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*/After an hour and a halfs trip, the group arrives at a cave a hill.
The cave is blocked off by a large iron door with blocks protruding from
it and a message written, 1 character per block./*
*/The door says "Better Hurry Clock's ticking How to pass This lock is
The question."/*
*/Better Hurry/Clock's Ticking/How to pass/This lock is/The Question/*

Clarc:     A CAVE!

    Juir:     Hm...

* Juir Let's his wings loose.
* Juir Flies straight up and surveys the surrounding terrain.
 
Clarc:     Oh a puzzle...

* Clarc rolls: d20 + 2 => 10 + 2 = 12
* Clarc tries to detect evil emanating from the door
*/The door appears to be a puzzle, and the blocks appear to be buttons/*
* Clarc and edetects evil upon Yue
* Juir pushes the S in question
*/A bolt shoots from the button, shocking Juir (shocking grasp spell)/*
    Heirthyr Fullthorn:     Uh...

    Heirthyr Fullthorn:     That's one way to test it...

* Clarc pushes o then p then e and then n
*/The spell deals 1d6 damage to Juir/*
* Deveyus rolls: 1d6 => 5
*/and 4d6 to clarc/*
* Clarc rolls: 4d6 => 12
Clarc:     HOLY PELOR!

* Yue Strike tries to stop from laughing but lets out a small chuckle
* Heirthyr Fullthorn shakes his head
    Juir:     Hey.

    Juir:     Clarc.

    Juir:     Question...

* Clarc drools
Clarc:     Huh?

    Heirthyr Fullthorn:     What a shocking development..

    Juir:     That smart a little?

* Clarc shakes his head
Clarc:     Wow..

    Yue Strike:     I think you missed a few buttons.

* Heirthyr Fullthorn snorts
* Clarc pokes the u with his sword
* Deveyus rolls: 1d20+4 DD => 17 + 4 = 21
    Heirthyr Fullthorn:     Well, pushing random buttons doesn't work...what now?

*/The disable device try does not work/*
* Deveyus rolls: 1d20+4 => 11 + 4 = 15
*/The puzzle seems to be a word puzzle/*
* Heirthyr Fullthorn ponders the buttons
    Heirthyr Fullthorn:     Int

* Heirthyr rolls: d20+2 => 6 + 2 = 8
    Yue Strike:     knowledge arcane, knowledge the planes rolls

* yue strike rolls: 1d20 +10 => 11 + 10 = 21
* yue strike rolls: 1d20 +10 => 20 + 10 = 30
* Clarc tries to open the door.
    Yue Strike:     spellcraft

* yue strike rolls: 1d20+12 => 12 + 12 = 24
* Juir Pushes the Q
* Yue Strike uses umbral hand and presses the same O Juir pushed the
first time
*/When the block is pushed, it 'removes' a letter from the phrase/*
* Juir presses the C in Clock, the first one
*/The C depresses and stays depressed. A click can be heard as the lock
unlocks/*
Clarc:     looks around and listens for anything besides them

    Clarc Calminaion:     Spot

* Clarc rolls: d20 + 2 => 7 + 2 = 9
    Clarc Calminaion:     Search

* Clarc rolls: d20 +2 => 16 + 2 = 18
    Entrance:     The door opens into a well-lit stone room. It's featureless
aside from the door exiting, and the door leading further in.

    Yue Strike:     hide

* yue strike rolls: d20 + 16 => 17 + 16 = 33
    Juir:     Hide Check:

* Deveyus rolls: 1d20+22 => 19 + 22 = 41
    Juir:     Move Silently Check:

* Deveyus rolls: 1d20+18 => 17 + 18 = 35
    Yue Strike:     Move Silently

* yue strike rolls: d20+14 => 2 + 14 = 16

Clarc:     where did juir go?

* Clarc tries the door
*/The door opens smoothly onto a room with 4 pedistals in it. One
pedistal is empty. The other 3 contain figurines, one of a house, one of
a tree, and one of a dog. A small door can be seen at the opposite end
of the room. On the door, the word Redac can be read./*
* Heirthyr Fullthorn sighs being that the two vanished again
* Yue Strike magically smacks the gm and his puzzles
    Juir:     Well, seems like something goes inthe middle.

    Juir:     Redac?

    Juir:     Anyone know what that means?

Clarc:     No idea

    Heirthyr Fullthorn:     Redac...

    Juir:     .... Cedar...

    Juir:     It's a tree type

    Heirthyr Fullthorn:     Tree then?

    Juir:     Yeah.

    Yue Strike:     sounds like a plan.

    Heirthyr Fullthorn:     Hrm...anagram I guess.

    Heirthyr Fullthorn:     Who wants to place it?

    Yue Strike:     Hey Pelor boy, why don't you move the tree to the empty
pedestool.

    Juir:     Fine.. I got it.

Clarc:     Ill do

* Juir grabs the tree.
    Heirthyr Fullthorn:     You did like being a guinea pig.

Clarc:     it

*/The door leading out of the room slams shut and locks. On it the word
"Graads" can be seen./*
    Heirthyr Fullthorn:     Graads...

    Heirthyr Fullthorn:     Another mixup?

* Juir sets the tree down gently.
*/The door at the far end unlocks and swings open. Inside is an
elaborate key with one end in the shape of a tree./*
* Clarc muttersrs random words "drags etc etc
    Yue Strike:     Hey Heirthyr, wanna grab that key with your whip?

    Heirthyr Fullthorn:     Sure

* Heirthyr Fullthorn switches to his normal whip, just in case
    Heirthyr Fullthorn:     Attack

* Heirthyr rolls: d20 + 9 => 16 + 9 = 25
*/Heirthyr grabs the key and pulls it outside the door, where the whip
releases it/*
* Clarc detects evil the key
    Heirthyr Fullthorn:     Not as good as I'd like to be...

    Yue Strike:     Well your still standing.

* Heirthyr Fullthorn swaps back to his Shadowbite
* Heirthyr Fullthorn walks over to pick up the key
    Heirthyr Fullthorn:     So...get the other door open again?

* Clarc inspects the pedastals and each figurine closely
    Clarc Calminaion:     Search

* Clarc rolls: d20 +2 => 4 + 2 = 6
    Heirthyr Fullthorn:     Graads...wonder what that could be?

    Yue Strike:     I'm guessing it has something to do with either dog or house

    Heirthyr Fullthorn:     Yeah, but which...?

Clarc:     Good question..
Clarc:     Should i pick a random one?

    Yue Strike:     Please don't.

    Juir:     Well, dogs are more dangerous than houses...

    Heirthyr Fullthorn:     If that one puzzle was a type of tree...a type of
house or type of dog?

    Juir:     Agards...Garads...sargad... garsad

    Heirthyr Fullthorn:     Asgard?

* Clarc impuslively grabs the house
Clarc:     Where should i sit this?
Juir:     I'd say where the tree was...
* Heirthyr Fullthorn nods
    Heirthyr Fullthorn:     That does make sense.

* Clarc takes it out and sits it on he tree pedistal
* Clarc ducks
*/The house is placed where the tree was and... Nothing happens/*
* Clarc stands
* Clarc moves it to the empty pedistal
    Heirthyr Fullthorn:     Hrm...so does the house need to go onto the one
that way empty and the tree back to tree?

*/With both figuriunes on the pedistal, the door leading to the key
slams shut/*
    Juir:     Well... Enough of this nonesense...

    Juir:     Duck everyone.
* Heirthyr Fullthorn hits the deck?
    Juir:     Be ready for anything.

* Clarc dcuks
* Clarc pokes the tree off the pedistal
    Juir:     Swings his chain in a giant arc, knocking all the items off
thier pedestals in rapid succession...
*/All of the figurines lay scattered about on the floor/*
*/all doors remain close/*
*/ed/*
* Clarc sits them all back where they started except puts the house on
the empty pedistal
*/With the house on the pedistal, the door leading out opens/*
* Clarc looks for writing on the other door
    Juir:     Well.. that was pointless

    Clarc Calminaion:     Spot

* Clarc rolls: d20 + 2 => 12 + 2 = 14
    Clarc Calminaion:     Search

* Clarc rolls: d20 +2 => 6 + 2 = 8
*/The door is devoid of writing, but it has a keyhole on it./*
Clarc:     Hey a keyhole guys!

    Heirthyr Fullthorn:     Let's try this out..

* Heirthyr Fullthorn readies his Shadowbite with one hand and uses the
key in his offhand
* Clarc readies his sword
*/Click... The lock releases/*
    Heirthyr Fullthorn:     You two going to hide again?

    Yue Strike:     Don't know what your talking about ...

* Clarc attempts to hide 7
    Yue Strike:     spot

* yue strike rolls: 1d20+8 => 15 + 8 = 23
    Juir:     No idea what you mean..

* Heirthyr Fullthorn shakes his head
* Deveyus rolls: 1d20 + 3 => 8 + 3 = 11
Clarc:     ...hi

    Juir:     Sup? Whatcha doin'?

Clarc:     GO!

Clarc:     please

* Heirthyr Fullthorn tries to push the door open
*/The door swings open inward easily/*
Clarc:     looks around

    Clarc Calminaion:     Spot

* Clarc rolls: d20 + 2 => 12 + 2 = 14
* Juir as he walks through he shoves a sagger in the hinges, keeping the
door form closing..
* Clarc inspects the door
    Clarc Calminaion:     Spot

* Clarc rolls: d20 + 2 => 18 + 2 = 20
    Clarc Calminaion:     Search

* Clarc rolls: d20 +2 => 18 + 2 = 20
* Clarc tries to open it
*/Two rogues stand guard at the entrance of this room. In the center of
the room is a beam of light, floating in the center appears to be a
comatose human. There is a door at the other end of the room./*
    Clarc Calminaion:     Spot

* Clarc rolls: d20 + 2 => 1 + 2 = 3
    Clarc Calminaion:     Initiative

* Clarc rolls: d20 + 3 => 11 + 3 = 14
    Heirthyr Fullthorn:     Initiative

* Heirthyr rolls: d20 +1 => 9 + 1 = 10
    Yue Strike:     initiative

* yue strike rolls: 1d20+3 => 6 + 3 = 9
* Deveyus rolls: 1d20+7 => 14 + 7 = 21
* Cory rolls: 1d20+2 => 14 + 2 = 16
Juir has received initiative.
    Juir:     What's up fellas?

    Rogue2:     You're an intruder

    Rogue2:     i dont like intruders

   Juir:     Oh. Really? I think you are dead.
    Rogue2:     therefore i dont like you
* Deveyus rolls: 1d20 + 8 => 14 + 8 = 22
    Juir:     To Hit:

* Deveyus rolls: 1d20+9 => 15 + 9 = 24
    Juir:     Attack with Spiked Chain:

* Deveyus rolls: 2d4+7 => 5 + 7 = 12
* Cory rolls: 1d20+7 => 1 + 7 = 8
* Cory rolls: 1d20+7 => 3 + 7 = 10
Clarc Calminaion has received initiative.
* Cory rolls: 1d20+7 => 14 + 7 = 21
* Cory rolls: 1d20+7 => 11 + 7 = 18
* Cory rolls: 1d8+3 => 1 + 3 = 4
* Cory rolls: 1d8+3 => 3 + 3 = 6
    Juir:     Do you like my Saphire Nightmare blade attack?

    Clarc Calminaion:     Attack

* Clarc rolls: d20 + 6 => 7 + 6 = 13
Clarc Calminaion: (( done ))
Heirthyr Fullthorn has received initiative.
* Heirthyr Fullthorn tries to trip rogue1
    Yue Strike:     spot

* yue strike rolls: 1d20+8 => 8 + 8 = 16
    Clarc Calminaion:     Spot

* Clarc rolls: d20 + 2 => 14 + 2 = 16
    Heirthyr Fullthorn:     Spot

* Heirthyr rolls: d20 + 4 => 12 + 4 = 16
* Deveyus rolls: 1d20+3 => 13 + 3 = 16
    Heirthyr Fullthorn:     Trip Attack

* Heirthyr rolls: d20+9 => 15 + 9 = 24
*/The person in the center appears to be Garreth, however his skin looks
artificial, it has a silvery tone to it/*
* Cory rolls: 1d20+3 => 16 + 3 = 19
    Heirthyr Fullthorn:     Trip Check

* Heirthyr rolls: d20+12 => 10 + 12 = 22
*/The rogue falls over prone./*
    Heirthyr Fullthorn:     Attack After Trip

* Heirthyr rolls: d20+9+4 => 11 + 9 + 4 = 24
    Heirthyr Fullthorn:     Damage

* Heirthyr rolls: 1d6 + 4+2 => 6 + 4 + 2 = 12
Heirthyr Fullthorn: (( done ))
Yue Strike has received initiative.
    Yue Strike:     hide

* yue strike rolls: d20 + 16 => 7 + 16 = 23
    Yue Strike:     Move Silently

* yue strike rolls: d20+14 => 14 + 14 = 28
* Yue Strike with sword in hand sneaks up to heal the paladin.
* yue strike rolls: 2d8 => 10
Juir has received initiative.
* Deveyus rolls: 2d4+6 +1d6+1 => 5 + 6 + 1 + 1 = 13
Deveyus:     To Hit:

* Deveyus rolls: 1d20+9 => 18 + 9 = 27
*/Rogue 1 moves towards Juir and attacks Yue/*
    Yue Strike:     melee

* yue strike rolls: 1d20+1 => 11 + 1 = 12
    Heirthyr Fullthorn:     Attack

* Heirthyr rolls: d20 + 9 => 3 + 9 = 12
* Cory rolls: 1d20+7 => 17 + 7 = 24
* Cory rolls: 1d8+3 => 2 + 3 = 5
*/The other rogue stands/*
Deveyus:     To Hit:

* Deveyus rolls: 1d20+9 => 19 + 9 = 28
Deveyus:     Attack with Spiked Chain:

* Deveyus rolls: 2d4+7 => 4 + 7 = 11
    Clarc Calminaion:     Attack

* Clarc rolls: d20 + 6 => 16 + 6 = 22
    Clarc Calminaion:     Damage

* Clarc rolls: 1d8 + 2 => 7 + 2 = 9
* Cory rolls: 1d20+7 => 13 + 7 = 20
* Cory rolls: 1d8+3 => 2 + 3 = 5
Clarc Calminaion has received initiative.
Heirthyr Fullthorn has received initiative.
* Heirthyr Fullthorn goes to trip rogue1 again
    Heirthyr Fullthorn:     Trip Attack

* Heirthyr rolls: d20+9 => 13 + 9 = 22
* Cory rolls: 1d20+3 => 18 + 3 = 21
    Heirthyr Fullthorn:     Trip Check

* Heirthyr rolls: d20+12 => 10 + 12 = 22
    Heirthyr Fullthorn:     Attack After Trip

* Heirthyr rolls: d20+9+4 => 4 + 9 + 4 = 17
    Heirthyr Fullthorn:     Damage

* Heirthyr rolls: 1d6 + 4+2 => 3 + 4 + 2 = 9
Heirthyr Fullthorn: (( done ))
Yue Strike has received initiative.
Clarc:     Stupid rogue

    Yue Strike:     melee

* yue strike rolls: 1d20+1 => 7 + 1 = 8
Juir has received initiative.
Deveyus:     Hide Check:

* Deveyus rolls: 1d20+22 => 6 + 22 = 28
Clarc: (( whats sangham? ))
* Deveyus rolls: 1d20 + 4 + 8 => 3 + 4 + 8 = 15
* Cory rolls: 1d20+1 => 6 + 1 = 7
Clarc Calminaion has received initiative.
    Clarc Calminaion:     Attack

* Clarc rolls: d20 + 6 => 16 + 6 = 22
    Clarc Calminaion:     Damage

* Clarc rolls: 1d8 + 2 => 1 + 2 = 3
Heirthyr Fullthorn has received initiative.
    Heirthyr Fullthorn:     Attack After Trip

* Heirthyr rolls: d20+9+4 => 16 + 9 + 4 = 29
    Heirthyr Fullthorn:     Damage

* Heirthyr rolls: 1d6 + 4+2 => 4 + 4 + 2 = 10
Heirthyr Fullthorn: (( done ))
Yue Strike has received initiative.
    Yue Strike:     melee

* yue strike rolls: 1d20+1 => 15 + 1 = 16
    Yue Strike:     mace

* yue strike rolls: 1d8 +1 => 8 + 1 = 9
* Heirthyr Fullthorn searches the bodies
* Yue Strike takes her time searching the body of the dead rogues
    Heirthyr Fullthorn:     Search

* Heirthyr rolls: d20 +5 => 1 + 5 = 6
Yue Strike: (( take 20 on search check, 29 ))
* Clarc examines the body of Garreth closely
    Clarc Calminaion:     Search

* Clarc rolls: d20 +2 => 8 + 2 = 10
*/The rogues have a total of 400 gp, each has a longspear, a chain
shirt, and one pot of cure minor wounds/*
Clarc:     Mind if i take a spear

    Heirthyr Fullthorn:     Go right ahead.

* Heirthyr Fullthorn strips off the chain shirts to sell later
* Heirthyr Fullthorn puts them in his haversack
* Yue Strike yoinks the gold and pots
    Heirthyr Fullthorn:     You're going to split that later, right Yue?

* Heirthyr Fullthorn gives her a smirk
    Yue Strike:     Split what?

* Yue Strike gives a mischevious smile.
    Heirthyr Fullthorn:     Ha ha.

    Yue Strike:     Aren't you a bit interested in that dead body?

    Yue Strike:     limp body*

Heirthyr Fullthorn: (( The person in the center appears to be Garreth,
however his skin looks artificial, it has a silvery tone to it ))
* Deveyus pokes the body in the middle with a dagger...
    Heirthyr Fullthorn:     What...happened to him?

* Deveyus pokedy poke poke pokes
* Yue Strike doubles over laughing.
    Heirthyr Fullthorn:     Or is that him?

* Deveyus takes another one out and starts rapid fire poking....
*/The person inside the beam of light begins to ripple. The skin quickly
turns a transparent silver. Inside the skin a silvery liquid flows.
Periodicly you catch glimpses of of what appear to be bones and other
organs. The person, while remaining completely still, emits a piercing
scream, pausing for breath when nessicary./*
* Clarc constinues to stand in shock
* Clarc detelcts evil him
* Deveyus goes into a poking frenzy
* Cory rolls: 4d4 => 11
* Clarc attempts to detect evil about Juir
* Deveyus Glows like a mofo
Clarc:     Juir...

* Deveyus glowity glow glow glow...
* Deveyus gloes harder
Clarc:     WHAT IN THE BLAZES ARE YOU DOING!?!?!?!

Deveyus:     Guys! He sings!

*/Juir cannot hear over the screaming/*
* Deveyus stops for a sec to catch his breath
Deveyus:     Shhhhh

Deveyus:     You'll go hoarse too soon if you keep that up

* Heirthyr Fullthorn shoves Juir into the wall
    Heirthyr Fullthorn:     Stop it.

    Heirthyr Fullthorn:     Now.

Deveyus:     I resist

    Heirthyr Fullthorn:     Str

* Heirthyr rolls: d20+4 => 11 + 4 = 15
Deveyus:     I wanna drop and tumble away as he goes to push

Deveyus:     SO he pulls another window stunt

* Deveyus rolls: 1d20+13 => 16 + 13 = 29
Deveyus:     Now now... don't get pushy..

Deveyus:     I just don't want him to wear his voice out so soon.

    Heirthyr Fullthorn:     That's ENOUGH.

*/The screaming stops/*
Deveyus:     Alright.

    Heirthyr Fullthorn:     Ass.

* Yue Strike removes her hands from her ears.
Deveyus:     If you just wanna stand in this room...

* Deveyus pokes the body with his toe.
*/The body begins screaming and rippling again. Make spot checks/*
    Yue Strike:     spot

* yue strike rolls: 1d20+8 => 13 + 8 = 21
Clarc:     Juir... Are you carrying something evil or wearing something
evil or are YOU what i sensed that was evil.

* Deveyus rolls: 1d20+3 => 7 + 3 = 10
    Heirthyr Fullthorn:     Spot

* Heirthyr rolls: d20 + 4 => 15 + 4 = 19
*/And listen checks/*
    Heirthyr Fullthorn:     Listen

* Heirthyr rolls: d20 + 3 => 20 + 3 = 23
Deveyus:     I'm not evil.

Deveyus:     Must be this place.

* Yue Strike chuckes.
* Clarc rolls: d20 + 6 => 14 + 6 = 20
*/Cody notices a metal glint in the chest of the figure, and hears a
crack and the screaming getting louder./*
*/The screaming dies down again, and the skin stops rippling/*
* Juir nudges the body again.
* Yue Strike smacks Juir.
    Heirthyr Fullthorn:     Stop poking him.

*/The screaming and rippling starts again/*
    Heirthyr Fullthorn:     What is that...glint?

* Yue Strike covers her ears and stomps on the things chest.
* Juir seems hurt.
Cory: (( where did you poke the body? ))
    Heirthyr Fullthorn:     Do you guys see it?

*/The person's screams become deathly, seeming to inflict wounds on all
who hear it. Roll 1d4 for damage./*
* yue strike rolls: 1d4 => 1
* Deveyus rolls: 1d4 => 1
*/A loud crack is heard as the person's sternum is broken/*
* Heirthyr rolls: 1d4 => 2
* Clarc rolls: d4 => 3
*/The glint can be seen easier now/*
* Yue Strike grabs for the glint of metal and tries to yank it out.
* Clarc swings his sword neck to between legs.
*/The body resists as a normal body would from Yue's grab/*
    Juir:     Ooo Ooo

* Juir Pokes the body again
    Juir:     All over, more rapid fire poking

    Heirthyr Fullthorn:     Damn it Juir. What are you trying to do?

    Juir:     I want the shiny thing inside

* Deveyus rolls: 1d6 => 6
    Heirthyr Fullthorn:     ...
* Clarc cuts the things head off
Clarc:     with his fingers
    Clarc Calminaion:     Attack

* Clarc rolls: d20 + 6 => 17 + 6 = 23
*/The head falls off, silvery liquid dripping out. The screaming
continues/*
* Juir kicks the head like a ball
* Heirthyr Fullthorn ignores Juir
* Clarc gives a potion to him
Clarc:     nvm

* Clarc rolls: d20 +5 => 18 + 5 = 23
* Clarc tries to stabalize him
*/The screaming dies down to a low moan and the skin stops to ripple/*
    Heirthyr Fullthorn:     ...

* Heirthyr Fullthorn goes to see where Yue went
    Yue Strike:     hide

* yue strike rolls: d20 + 16 => 2 + 16 = 18
    Heirthyr Fullthorn:     Spot

* Heirthyr rolls: d20 + 4 => 7 + 4 = 11
* Heirthyr Fullthorn leans against the wall and tries to think about
what the body was
* Yue Strike looks up at Heir.
    Yue Strike:     Well, screaming seems to have gone down, wanna see whats
going on?

* Clarc decides to heal now convert later.
* Clarc rolls: 1d8 => 4
* Heirthyr Fullthorn sighs and glances down at Yue
    Heirthyr Fullthorn:     I...suppose we should check on Juir.
    Heirthyr Fullthorn:     When I left the room he was down.

* Yue Strike jumps up and pushes past Heir.
    Heirthyr Fullthorn:     I left Clarc to tend to him.
* Yue Strike reaches down her hand and lifts Juir to his feet.
    Yue Strike:     I told you to stop poking so many things.

    Juir:     ...

* Clarc gives out a forced laugh
* Heirthyr Fullthorn ponders what that glint was before he goes back into the screaming room
    Yue Strike:     I already used a healing on my belt, are you at full?

    Heirthyr Fullthorn:     Int

* Heirthyr rolls: d20+2 => 20 + 2 = 22
* Juir uses a healing charge
    Heirthyr Fullthorn:     Let's get that shard out.

    Heirthyr Fullthorn:     That's got to be the key...and NO POKING.

    Yue Strike:     I tried, didn't help things.

    Yue Strike:     Wedged in there tight.

    Juir:     Just a lil poking?

Clarc:     Try and cut it out?

    Juir:     Just a Smidge?

    Heirthyr Fullthorn:     No Juir.

* Yue Strike looks to Juir.
Clarc:     Didnt that get you killed?

    Yue Strike:     Just watch where you do it.

* Clarc rolls: 1d8 +1 => 8 + 1 = 9
    Yue Strike:     So you wanna check out what's up with this metal thing in
his chest?

* Juir releases all physcial disguise.
    Heirthyr Fullthorn:     Yeah...but how? I'd rather not make it scream again.

* Yue Strike searches the chest area, careful not to touch the body,
checking every area she can.
* Juir is now a creepy, no gender, pale haired, blank eyed, grey being
with big wings.
    Heirthyr Fullthorn:     Can you move it magically?

Clarc:     Interesting form

Clarc:     Is that ...uhm... would you call it natural

*/The body appears to be a human body, now headless adn with several..
pieces.. bent at awkward angles. Nothing helpful can be seen./*
* Heirthyr Fullthorn glances at Juir but concentrates on the body
    Yue Strike:     Given its distate for any touch I doubt a magical one
would do any good.

* Juir glides his fingers across the chest like s rugeon cutting it open
    Heirthyr Fullthorn:     Well, if this was linked to Garreth...would he be
dead already?

    Yue Strike:     Its headless, you'd better hope its not linked.

    Heirthyr Fullthorn:     Yeah..

    Heirthyr Fullthorn:     ...I don't see any other way but to cut it out

Clarc:     Heirthry you got that mirrow in you bag still?

*/The screaming begins again, and the skin begins to ripple. Where juir
slid his finger, a cut appears/*
* Heirthyr Fullthorn winces
* Juir reaches in for the glinty thing
*/Bones are in the way/*
Clarc:     Give me your mirror please?

Clarc:     If you ahve it

    Heirthyr Fullthorn:     Um, sure.

*/Rib bones/*
* Juir tap them? Saw them with tip.
*/At a tap, the bones snap, and the screams become louder/*
* Clarc reflects the beam of light away from the body
* Heirthyr Fullthorn takes his mirror from his HH and hands it to Clarc
* Clarc uses the mirror to do so
* Heirthyr Fullthorn exits the room, not really wanting to hear the
screaming
*/After several taps, the creature's heart is visible, obviously a key,
and it lets out a final scream doing 1d4 damage./*
* yue strike rolls: 1d4 => 3
* Deveyus rolls: 1d4 => 3
Clarc:     Nothing i geuss

Clarc:     here ya go.

* Clarc hands it back over.
* Clarc rolls: 1d4 => 2
* Heirthyr Fullthorn waits till the screaming is over and enters the
room once more, taking the mirror back and putting it back in his HH
    Yue Strike:     Well, I gotta say, didn't see your boss as a screamer ...

*/With the removal of its heart, the figure quickly melts into a pile of
the silver liquid. The liquid quickly dissintigrates into nothing. 14
gems are left behind/*
    Heirthyr Fullthorn:     If that was the general...

* Yue Strike quickly taps one of the gems and pulls back.
*/The heart is a key, with a vaguely heart shaped handle/*
*/The gem does nothing/*
* Yue Strike loads the gems into her bag.
    Yue Strike:     Shiny shiny ^^

    Heirthyr Fullthorn:     Heh...so where does the key go?

    Yue Strike:     Your heart?

Clarc:     to a door.
* Yue Strike shakes her head and reaches for her belt.
* yue strike rolls: 2d8 => 3
* Yue Strike once more reaches down and lifts Juir up to his feet.
Clarc:     can i get that key?

    Yue Strike:     Really, twice in the same area? Your slipping Juir.

    Juir:     I don't much care for his singing.

    Yue Strike:     Yeah, he was a bit off key.

* Heirthyr Fullthorn chuckles
    Heirthyr Fullthorn:     Won't work as a bard..
    Yue Strike:     So, should we see if your key fits that door?
*/The door swings open on a room with 5 columns, each depicting a
different object. The nearest one has the face of a weasle drawn on it.
The next one, a few sprigs of grass are drawn. One has a rat, one a
star, and one a wolf. Each column has a small lever on the back, all of
the levers are in a raised position. Directly opposite the entrance is
another door./*
Clarc:     Walks into

    Heirthyr Fullthorn:     Five levers...one door?

    Heirthyr Fullthorn:     I wonder...a progression?

* Clarc pulls the lever with the grass?
*/The lever clicks down, and it resets itself/*
* Yue Strike pulls on the wolf lever.
* Clarc pulls wolf
*/The lever clicks down and resets itself. In the south end of the room,
a door slides open to reveal 2 dire wolves/*
* Clarc gives out a yelp
* Yue Strike pulls the star.
    Heirthyr Fullthorn:     Lovely...

    Yue Strike:     initiative

* yue strike rolls: 1d20+3 => 2 + 3 = 5
    Heirthyr Fullthorn:     Initiative

* Heirthyr rolls: d20 +1 => 6 + 1 = 7
    Clarc Calminaion:     Initiative

* Clarc rolls: d20 + 3 => 10 + 3 = 13
* Cory rolls: 1d20+2 => 11 + 2 = 13
Juir has received initiative.
    Juir:     Iniative

* Heirthyr rolls: d20+7 => 6 + 7 = 13
    Juir:     Hide Check:

* Heirthyr rolls: 1d20+22 => 20 + 22 = 42
    Juir:     Move Silently Check:

* Heirthyr rolls: 1d20+18 => 8 + 18 = 26
    Juir:     Done

Juir: (( done ))
Clarc Calminaion has received initiative.
    Clarc Calminaion:     Attack

* Clarc rolls: d20 + 6 => 18 + 6 = 24
    Clarc Calminaion:     Damage

* Clarc rolls: 1d8 + 2 => 1 + 2 = 3
Clarc Calminaion: (( done ))
Wolf has received initiative.
* Cory rolls: 1d20+11 => 8 + 11 = 19
* Cory rolls: 1d8+10 => 6 + 10 = 16
* Cory rolls: 1d20+11 => 7 + 11 = 18
* Cory rolls: 1d8+10 => 3 + 10 = 13
Heirthyr Fullthorn has received initiative.
* Juir tries to trip the wolf that attacked him
    Heirthyr Fullthorn:     Trip Attack

* Heirthyr rolls: d20+9 => 19 + 9 = 28
* Cory rolls: 1d20+7 => 6 + 7 = 13
    Heirthyr Fullthorn:     Trip Check

* Heirthyr rolls: d20+12 => 14 + 12 = 26
    Heirthyr Fullthorn:     Attack After Trip

* Heirthyr rolls: d20+9+4 => 8 + 9 + 4 = 21
    Heirthyr Fullthorn:     Damage

* Heirthyr rolls: 1d6 + 4+2 => 1 + 4 + 2 = 7
Heirthyr Fullthorn: (( done ))
Yue Strike has received initiative.
* Yue Strike casts steel shadows.
Yue Strike: (( done ))
Juir has received initiative.
* Juir attacks the wolf attacking Clarc
    Juir:     To Hit:

* Heirthyr rolls: 1d20+9 => 16 + 9 = 25
* Heirthyr rolls: 2d4+6 +1d6+1 => 4 + 6 + 2 + 1 = 13
    Juir:     Done

Juir: (( done ))
Clarc Calminaion has received initiative.
    Clarc Calminaion:     Attack

* Clarc rolls: d20 + 6 => 15 + 6 = 21
    Clarc Calminaion:     Damage

* Clarc rolls: 1d8 + 2 => 2 + 2 = 4
* Cory rolls: 1d20+5 => 5 + 5 = 10
Wolf has received initiative.
* Cory rolls: 1d20+6 => 10 + 6 = 16
    Yue Strike:     melee
* yue strike rolls: 1d20+1 => 5 + 1 = 6
    Juir:     To Hit:

* Heirthyr rolls: 1d20+9 => 9 + 9 = 18
    Juir:     Attack with Spiked Chain:

* Heirthyr rolls: 2d4+7 => 5 + 7 = 12
    Heirthyr Fullthorn:     Attack

* Heirthyr rolls: d20 + 9 => 9 + 9 = 18
    Heirthyr Fullthorn:     Damage

* Heirthyr rolls: 1d6 + 4+2 => 4 + 4 + 2 = 10
Heirthyr Fullthorn has received initiative.
* Heirthyr Fullthorn tries to trip the other wolf
    Heirthyr Fullthorn:     Trip Attack

* Heirthyr rolls: d20+9 => 18 + 9 = 27
* Cory rolls: 1d20+7 => 10 + 7 = 17
    Heirthyr Fullthorn:     Trip Check

* Heirthyr rolls: d20+12 => 13 + 12 = 25
    Heirthyr Fullthorn:     Attack After Trip

* Heirthyr rolls: d20+9+4 => 19 + 9 + 4 = 32
    Heirthyr Fullthorn:     Attack

* Heirthyr rolls: d20 + 9 => 15 + 9 = 24
    Heirthyr Fullthorn:     Damage

* Heirthyr rolls: 1d6 + 4+2 => 5 + 4 + 2 = 11
    Heirthyr Fullthorn:     Damage

* Heirthyr rolls: 1d6 + 4+2 => 2 + 4 + 2 = 8
Heirthyr Fullthorn: (( done ))
* Heirthyr Fullthorn sighs
    Heirthyr Fullthorn:     That kinda hurt...

    Heirthyr Fullthorn:     Clarc, you ok?

* Yue Strike glances at the paladin barely standing.
Clarc:     your telling me

Clarc:     Not really

* Yue Strike snickers briefly.
* Clarc rolls: 1d8 + 1 => 1 + 1 = 2
* Clarc rolls: 1d8 + 1 => 2 + 1 = 3
* Heirthyr Fullthorn fishes out a cure light wounds potion from his pack and offers it to Clarc
    Heirthyr Fullthorn:     Here.

* Yue Strike flips the star lever.
*/The lever clicks into the lower position and remains in place./*
* Clarc takes it
* Yue Strike flips the wolf lever.
* Clarc rolls: 1d8 + 1 => 3 + 1 = 4
*/The lever clicks and both levers reset into starting place/*
* Yue Strike flips star lever, then grass lever
* Yue Strike pulls the rat lever
*/Both levers remain down/*
*/The lever remains in place./*
* Yue Strike pulls the weasel lever
Heirthyr Fullthorn:     Interesting..
*/The lever remains in place/*
* Yue Strike pulls the wolf lever
*/The last lever locks into place. A click can be heard and the lock
releases on the door./*
* Clarc opens the door
*/The door opens on a moderately large room. A man stands about 10 feet
in front of the door./*
    Guine, Assassin:     I knew the abduction of your commander would bring
you like flies to honey.

    Yue Strike:     What Commander? I'm here for money.

    Yue Strike:     Blood don't hurt either.

Clarc:     You killed him?

    Guine, Assassin:     I hope you enjoyed the surprise with my underlings.
Your real commander? Dead in a river.

    Heirthyr Fullthorn:     ...
* Heirthyr Fullthorn grips his Shadowbite
    Yue Strike:     Seriously, they could hire more competent leaders nowadays.

   Heirthyr Fullthorn:     ...

* Heirthyr Fullthorn stares at Yue
* Yue Strike ignores Heir for the moment.
    Guine, Assassin:     Anyway... i suppose i should finish the job. Your
'elite' task force has been quite problematic. -draws longsword

*/roll initiative/*
    Yue Strike:     initiative

    Clarc Calminaion:     Initiative

* yue strike rolls: 1d20+3 => 9 + 3 = 12
* Clarc rolls: d20 + 3 => 9 + 3 = 12
    Heirthyr Fullthorn:     Initiative

* Heirthyr rolls: d20 +1 => 18 + 1 = 19
* Cory rolls: 1d20+2 => 3 + 2 = 5
    Juir:     Initiative

* Heirthyr rolls: d20+7 => 20 + 7 = 27
Juir has received initiative.
    Juir:     Hide Check:

* Heirthyr rolls: 1d20+22 => 3 + 22 = 25
    Juir:     Move Silently Check:

* Heirthyr rolls: 1d20+18 => 11 + 18 = 29
* Cory rolls: 1d20+7 => 1 + 7 = 8
* Cory rolls: 1d20+7 => 8 + 7 = 15
    Juir:     Done

Juir: (( done ))
Heirthyr Fullthorn has received initiative.
* Heirthyr Fullthorn tries to trip the assasin
    Heirthyr Fullthorn:     Trip Attack

* Heirthyr rolls: d20+9 => 17 + 9 = 26
    Heirthyr Fullthorn:     Trip Check

* Heirthyr rolls: d20+12 => 16 + 12 = 28
    Heirthyr Fullthorn:     Attack After Trip

* Heirthyr rolls: d20+9+4 => 18 + 9 + 4 = 31
    Heirthyr Fullthorn:     Damage

* Heirthyr rolls: 1d6 + 4+2 => 1 + 4 + 2 = 7
Heirthyr Fullthorn: (( done ))
Clarc Calminaion has received initiative.
    Yue Strike:     ahhh, flat on your face already? Too bad you didn't save
their precious commander as a bargaining chip. Now you die.

    Yue Strike:     melee

* yue strike rolls: 1d20+1 => 10 + 1 = 11
    Clarc Calminaion:     Attack

* Clarc rolls: d20 + 6 => 14 + 6 = 20
    Clarc Calminaion:     Damage

* Clarc rolls: 1d8 + 2 => 1 + 2 = 3
Yue Strike has received initiative.
    Yue Strike:     melee

* yue strike rolls: 1d20+1 => 20 + 1 = 21
    Yue Strike:     melee

* yue strike rolls: 1d20+1 => 16 + 1 = 17
    Yue Strike:     mace

* yue strike rolls: 1d8 +1 => 3 + 1 = 4
    Yue Strike:     mace

* yue strike rolls: 1d8 +1 => 1 + 1 = 2
Guine, Assassin has received initiative.
*/The assassin stands up/*
    Clarc Calminaion:     Attack

* Clarc rolls: d20 + 6 => 16 + 6 = 22
    Clarc Calminaion:     Damage

* Clarc rolls: 1d8 + 2 => 1 + 2 = 3
    Yue Strike:     melee

* yue strike rolls: 1d20+1 => 9 + 1 = 10
    Juir:     To Hit:

* Heirthyr rolls: 1d20+9 => 5 + 9 = 14
    Heirthyr Fullthorn:     Attack

* Heirthyr rolls: d20 + 9 => 20 + 9 = 29
    Heirthyr Fullthorn:     Attack

* Heirthyr rolls: d20 + 9 => 4 + 9 = 13
    Heirthyr Fullthorn:     Damage

* Heirthyr rolls: 1d6 + 4+2 => 3 + 4 + 2 = 9
* Cory rolls: 1d20+12 => 12 + 12 = 24
* Cory rolls: 1d6+1d6+3 => 1 + 3 + 3 = 7
*/The assassins swod gives off a faint blue glow as it swings through
the air and strikes the paladin/*
Juir has received initiative.
Clarc:     I will own that sword soon.

    Yue Strike:     Doesn't it have to go to Pelor or something?

Clarc:     Nada

    Juir:     To Hit:

* Heirthyr rolls: 1d20+9 => 7 + 9 = 16
* Heirthyr rolls: 2d4+6 +1d6+1 => 2 + 6 + 2 + 1 = 11
    Juir:     Done

Juir: (( done ))
Heirthyr Fullthorn has received initiative.
* Heirthyr Fullthorn tries to trip again
    Heirthyr Fullthorn:     Trip Attack

* Heirthyr rolls: d20+9 => 15 + 9 = 24
    Heirthyr Fullthorn:     Trip Check

* Heirthyr rolls: d20+12 => 18 + 12 = 30
    Heirthyr Fullthorn:     Attack After Trip

* Heirthyr rolls: d20+9+4 => 12 + 9 + 4 = 25
* Yue Strike cracks up as he takes a nosedive again.
    Heirthyr Fullthorn:     Damage

* Heirthyr rolls: 1d6 + 4+2 => 2 + 4 + 2 = 8
    Yue Strike:     Enjoying the view down there?

Heirthyr Fullthorn: (( done ))
    Guine, Assassin:     Yer quite pretty from here

* Heirthyr Fullthorn laughs
Clarc Calminaion has received initiative.
* Yue Strike facestomps.
    Clarc Calminaion:     Attack

* Clarc rolls: d20 + 6 => 3 + 6 = 9
    Clarc Calminaion:     Damage

* Clarc rolls: 1d8 + 2 => 1 + 2 = 3
Yue Strike has received initiative.
    Yue Strike:     melee

* yue strike rolls: 1d20+1 => 11 + 1 = 12
    Yue Strike:     mace

* yue strike rolls: 1d8 +1 => 7 + 1 = 8
    Yue Strike:     wanna keep talking down there?

    Heirthyr Fullthorn:     Or just give up?

    Heirthyr Fullthorn:     I'll keep you down there...or just put you down
for good.
    Yue Strike:     Oh, he's going down, no one invokes my wrath and gets away
with it.

Guine, Assassin has received initiative.
    Clarc Calminaion:     Attack

* Clarc rolls: d20 + 6 => 5 + 6 = 11
    Clarc Calminaion:     Damage

* Clarc rolls: 1d8 + 2 => 6 + 2 = 8
    Yue Strike:     melee

* yue strike rolls: 1d20+1 => 17 + 1 = 18
    Yue Strike:     mace

* yue strike rolls: 1d8 +1 => 2 + 1 = 3
    Juir:     To Hit:

* Heirthyr rolls: 1d20+9 => 9 + 9 = 18
    Juir:     Attack with Spiked Chain:

* Heirthyr rolls: 2d4+7 => 4 + 7 = 11
    Heirthyr Fullthorn:     Attack

* Heirthyr rolls: d20 + 9 => 2 + 9 = 11
* Cory rolls: 1d20+12 => 16 + 12 = 28
* Cory rolls: 1d6+1d6+3 => 5 + 3 + 3 = 11
    Guine, Assassin:     Stop that.

Juir has received initiative.
    Juir:     Hide Check:

* Heirthyr rolls: 1d20+22 => 13 + 22 = 35
    Juir:     Move Silently Check:

* Heirthyr rolls: 1d20+18 => 4 + 18 = 22
* Cory rolls: 1d20+7 => 3 + 7 = 10
    Juir:     To Hit:

* Heirthyr rolls: 1d20+9 => 16 + 9 = 25
* Cory rolls: 1d20+3 => 1 + 3 = 4
    Juir:     throw check

* Heirthyr rolls: d20+6 +4 => 4 + 6 + 4 = 14
    Juir:     Done

Juir: (( done ))
Heirthyr Fullthorn has received initiative.
    Heirthyr Fullthorn:     Attack After Trip

* Heirthyr rolls: d20+9+4 => 16 + 9 + 4 = 29
    Heirthyr Fullthorn:     Damage

* Heirthyr rolls: 1d6 + 4+2 => 4 + 4 + 2 = 10
Heirthyr Fullthorn: (( done ))
Clarc Calminaion has received initiative.
    Clarc Calminaion:     Attack

* Clarc rolls: d20 + 6 => 8 + 6 = 14
    Clarc Calminaion:     Damage

* Clarc rolls: 1d8 + 2 => 7 + 2 = 9
Yue Strike has received initiative.
    Yue Strike:     melee

* yue strike rolls: 1d20+1 => 20 + 1 = 21
    Yue Strike:     melee

* yue strike rolls: 1d20+1 => 15 + 1 = 16
    Yue Strike:     mace

* yue strike rolls: 1d8 +1 => 6 + 1 = 7
    Yue Strike:     mace

* yue strike rolls: 1d8 +1 => 8 + 1 = 9
* Heirthyr Fullthorn snorts
    Heirthyr Fullthorn:     Aside from that one hit, he wasn't so tough.

    Heirthyr Fullthorn:     Thanks for the throw Juir.

*/The room is a nondescript bedroom, with a small chest in one corner,
and a bed to one side./*
    Yue Strike:     That whole thing about a woman scorned, I ain't a lady, so
you figure what my wrath is like.

*/a small cache of daggers and other weapons can be found, most of them
so worn they're unusable/*
* Yue Strike searches every nook and cranny of the body.
    Juir:     I do what I must.

*/The rogue has a short sword enchanted with Frost, a chain shirt, and a
pouch containing 5 platinum coins/*
Clarc:     Wow.

* Yue Strike pockets the coins.
Clarc:     Mind if i grab that sword/?

* Heirthyr Fullthorn goes to look at the chest
    Yue Strike:     I guess we won't mind.

*/The chest contains 500 gold coins/*
* Heirthyr Fullthorn pockets the coins
    Yue Strike:     spot

* yue strike rolls: 1d20+8 => 11 + 8 = 19
Clarc:     Mind if i grab that sword/?

Clarc:     Stop staring at all that coin and answer me please?

    Heirthyr Fullthorn:     He already said we won't mind.

    Heirthyr Fullthorn:     And I agree.

* Heirthyr Fullthorn takes his time to search the bed
    Heirthyr Fullthorn:     So Garreth is dead...

    Yue Strike:     It would seem that way. If there is a river nearby you
could try and find his body.

    Juir:     For what little good that would do. He's dead, its time you got
over it.

    Heirthyr Fullthorn:     Yeah, but the guild would like to put him to rest.

    Heirthyr Fullthorn:     He is a general after all. It would not be fitting
to leave him in a river.

    Juir:     Do as you wish. If you want our assistance it comes at a cost.

* Heirthyr Fullthorn chuckles
    Yue Strike:     Though he's blunt he speaks the truth. Our time is not free.

    Heirthyr Fullthorn:     Figured.

    Heirthyr Fullthorn:     I'll talk to Knight's Guild. We can probably summon
the man power we need.
    Heirthyr Fullthorn:     Let's get out of here.

    Yue Strike:     As you wish.
 
With the hideout flushed out and the party flush with shiny things they set back out to town to divvy up the loot and to get a party sent out to find Garreth to give his death a ceremony and put him to rest.  And so the country loses one of its generals...

----------------------------------------------------------------------------------------------------------------

And some other out-take material from the session, not as good as what we've had before...

Cory: (( SWINGWILDLYANDHOPEYOUHITHIM ))

Juir: (( RAWR AURA-HUNTER! CRIKEY! ))

 Juir: (( I be ninja... I be slick, I use the grease spell on my.... ))
Yue Strike: (( nick? ))
Heirthyr Fullthorn: (( real slick... ))



 
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