| The Asgardian War - Chapter 4 |
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Page 2 of 2 */After an hour and a halfs trip, the group arrives at a cave a hill. The cave is blocked off by a large iron door with blocks protruding from it and a message written, 1 character per block./* */The door says "Better Hurry Clock's ticking How to pass This lock is The question."/* */Better Hurry/Clock's Ticking/How to pass/This lock is/The Question/* Clarc: A CAVE! Juir: Hm... * Juir Let's his wings loose. * Juir Flies straight up and surveys the surrounding terrain. Clarc: Oh a puzzle... * Clarc rolls: d20 + 2 => 10 + 2 = 12 * Clarc tries to detect evil emanating from the door */The door appears to be a puzzle, and the blocks appear to be buttons/* * Clarc and edetects evil upon Yue * Juir pushes the S in question */A bolt shoots from the button, shocking Juir (shocking grasp spell)/* Heirthyr Fullthorn: Uh... Heirthyr Fullthorn: That's one way to test it... * Clarc pushes o then p then e and then n */The spell deals 1d6 damage to Juir/* * Deveyus rolls: 1d6 => 5 */and 4d6 to clarc/* * Clarc rolls: 4d6 => 12 Clarc: HOLY PELOR! * Yue Strike tries to stop from laughing but lets out a small chuckle * Heirthyr Fullthorn shakes his head Juir: Hey. Juir: Clarc. Juir: Question... * Clarc drools Clarc: Huh? Heirthyr Fullthorn: What a shocking development.. Juir: That smart a little? * Clarc shakes his head Clarc: Wow.. Yue Strike: I think you missed a few buttons. * Heirthyr Fullthorn snorts * Clarc pokes the u with his sword * Deveyus rolls: 1d20+4 DD => 17 + 4 = 21 Heirthyr Fullthorn: Well, pushing random buttons doesn't work...what now? */The disable device try does not work/* * Deveyus rolls: 1d20+4 => 11 + 4 = 15 */The puzzle seems to be a word puzzle/* * Heirthyr Fullthorn ponders the buttons Heirthyr Fullthorn: Int * Heirthyr rolls: d20+2 => 6 + 2 = 8 Yue Strike: knowledge arcane, knowledge the planes rolls * yue strike rolls: 1d20 +10 => 11 + 10 = 21 * yue strike rolls: 1d20 +10 => 20 + 10 = 30 * Clarc tries to open the door. Yue Strike: spellcraft * yue strike rolls: 1d20+12 => 12 + 12 = 24 * Juir Pushes the Q * Yue Strike uses umbral hand and presses the same O Juir pushed the first time */When the block is pushed, it 'removes' a letter from the phrase/* * Juir presses the C in Clock, the first one */The C depresses and stays depressed. A click can be heard as the lock unlocks/* Clarc: looks around and listens for anything besides them Clarc Calminaion: Spot * Clarc rolls: d20 + 2 => 7 + 2 = 9 Clarc Calminaion: Search * Clarc rolls: d20 +2 => 16 + 2 = 18 Entrance: The door opens into a well-lit stone room. It's featureless aside from the door exiting, and the door leading further in. Yue Strike: hide * yue strike rolls: d20 + 16 => 17 + 16 = 33 Juir: Hide Check: * Deveyus rolls: 1d20+22 => 19 + 22 = 41 Juir: Move Silently Check: * Deveyus rolls: 1d20+18 => 17 + 18 = 35 Yue Strike: Move Silently * yue strike rolls: d20+14 => 2 + 14 = 16 Clarc: where did juir go? * Clarc tries the door */The door opens smoothly onto a room with 4 pedistals in it. One pedistal is empty. The other 3 contain figurines, one of a house, one of a tree, and one of a dog. A small door can be seen at the opposite end of the room. On the door, the word Redac can be read./* * Heirthyr Fullthorn sighs being that the two vanished again * Yue Strike magically smacks the gm and his puzzles Juir: Well, seems like something goes inthe middle. Juir: Redac? Juir: Anyone know what that means? Clarc: No idea Heirthyr Fullthorn: Redac... Juir: .... Cedar... Juir: It's a tree type Heirthyr Fullthorn: Tree then? Juir: Yeah. Yue Strike: sounds like a plan. Heirthyr Fullthorn: Hrm...anagram I guess. Heirthyr Fullthorn: Who wants to place it? Yue Strike: Hey Pelor boy, why don't you move the tree to the empty pedestool. Juir: Fine.. I got it. Clarc: Ill do * Juir grabs the tree. Heirthyr Fullthorn: You did like being a guinea pig. Clarc: it */The door leading out of the room slams shut and locks. On it the word "Graads" can be seen./* Heirthyr Fullthorn: Graads... Heirthyr Fullthorn: Another mixup? * Juir sets the tree down gently. */The door at the far end unlocks and swings open. Inside is an elaborate key with one end in the shape of a tree./* * Clarc muttersrs random words "drags etc etc Yue Strike: Hey Heirthyr, wanna grab that key with your whip? Heirthyr Fullthorn: Sure * Heirthyr Fullthorn switches to his normal whip, just in case Heirthyr Fullthorn: Attack * Heirthyr rolls: d20 + 9 => 16 + 9 = 25 */Heirthyr grabs the key and pulls it outside the door, where the whip releases it/* * Clarc detects evil the key Heirthyr Fullthorn: Not as good as I'd like to be... Yue Strike: Well your still standing. * Heirthyr Fullthorn swaps back to his Shadowbite * Heirthyr Fullthorn walks over to pick up the key Heirthyr Fullthorn: So...get the other door open again? * Clarc inspects the pedastals and each figurine closely Clarc Calminaion: Search * Clarc rolls: d20 +2 => 4 + 2 = 6 Heirthyr Fullthorn: Graads...wonder what that could be? Yue Strike: I'm guessing it has something to do with either dog or house Heirthyr Fullthorn: Yeah, but which...? Clarc: Good question.. Clarc: Should i pick a random one? Yue Strike: Please don't. Juir: Well, dogs are more dangerous than houses... Heirthyr Fullthorn: If that one puzzle was a type of tree...a type of house or type of dog? Juir: Agards...Garads...sargad... garsad Heirthyr Fullthorn: Asgard? * Clarc impuslively grabs the house Clarc: Where should i sit this? Juir: I'd say where the tree was... * Heirthyr Fullthorn nods Heirthyr Fullthorn: That does make sense. * Clarc takes it out and sits it on he tree pedistal * Clarc ducks */The house is placed where the tree was and... Nothing happens/* * Clarc stands * Clarc moves it to the empty pedistal Heirthyr Fullthorn: Hrm...so does the house need to go onto the one that way empty and the tree back to tree? */With both figuriunes on the pedistal, the door leading to the key slams shut/* Juir: Well... Enough of this nonesense... Juir: Duck everyone. * Heirthyr Fullthorn hits the deck? Juir: Be ready for anything. * Clarc dcuks * Clarc pokes the tree off the pedistal Juir: Swings his chain in a giant arc, knocking all the items off thier pedestals in rapid succession... */All of the figurines lay scattered about on the floor/* */all doors remain close/* */ed/* * Clarc sits them all back where they started except puts the house on the empty pedistal */With the house on the pedistal, the door leading out opens/* * Clarc looks for writing on the other door Juir: Well.. that was pointless Clarc Calminaion: Spot * Clarc rolls: d20 + 2 => 12 + 2 = 14 Clarc Calminaion: Search * Clarc rolls: d20 +2 => 6 + 2 = 8 */The door is devoid of writing, but it has a keyhole on it./* Clarc: Hey a keyhole guys! Heirthyr Fullthorn: Let's try this out.. * Heirthyr Fullthorn readies his Shadowbite with one hand and uses the key in his offhand * Clarc readies his sword */Click... The lock releases/* Heirthyr Fullthorn: You two going to hide again? Yue Strike: Don't know what your talking about ... * Clarc attempts to hide 7 Yue Strike: spot * yue strike rolls: 1d20+8 => 15 + 8 = 23 Juir: No idea what you mean.. * Heirthyr Fullthorn shakes his head * Deveyus rolls: 1d20 + 3 => 8 + 3 = 11 Clarc: ...hi Juir: Sup? Whatcha doin'? Clarc: GO! Clarc: please * Heirthyr Fullthorn tries to push the door open */The door swings open inward easily/* Clarc: looks around Clarc Calminaion: Spot * Clarc rolls: d20 + 2 => 12 + 2 = 14 * Juir as he walks through he shoves a sagger in the hinges, keeping the door form closing.. * Clarc inspects the door Clarc Calminaion: Spot * Clarc rolls: d20 + 2 => 18 + 2 = 20 Clarc Calminaion: Search * Clarc rolls: d20 +2 => 18 + 2 = 20 * Clarc tries to open it */Two rogues stand guard at the entrance of this room. In the center of the room is a beam of light, floating in the center appears to be a comatose human. There is a door at the other end of the room./* Clarc Calminaion: Spot * Clarc rolls: d20 + 2 => 1 + 2 = 3 Clarc Calminaion: Initiative * Clarc rolls: d20 + 3 => 11 + 3 = 14 Heirthyr Fullthorn: Initiative * Heirthyr rolls: d20 +1 => 9 + 1 = 10 Yue Strike: initiative * yue strike rolls: 1d20+3 => 6 + 3 = 9 * Deveyus rolls: 1d20+7 => 14 + 7 = 21 * Cory rolls: 1d20+2 => 14 + 2 = 16 Juir has received initiative. Juir: What's up fellas? Rogue2: You're an intruder Rogue2: i dont like intruders Juir: Oh. Really? I think you are dead. Rogue2: therefore i dont like you * Deveyus rolls: 1d20 + 8 => 14 + 8 = 22 Juir: To Hit: * Deveyus rolls: 1d20+9 => 15 + 9 = 24 Juir: Attack with Spiked Chain: * Deveyus rolls: 2d4+7 => 5 + 7 = 12 * Cory rolls: 1d20+7 => 1 + 7 = 8 * Cory rolls: 1d20+7 => 3 + 7 = 10 Clarc Calminaion has received initiative. * Cory rolls: 1d20+7 => 14 + 7 = 21 * Cory rolls: 1d20+7 => 11 + 7 = 18 * Cory rolls: 1d8+3 => 1 + 3 = 4 * Cory rolls: 1d8+3 => 3 + 3 = 6 Juir: Do you like my Saphire Nightmare blade attack? Clarc Calminaion: Attack * Clarc rolls: d20 + 6 => 7 + 6 = 13 Clarc Calminaion: (( done )) Heirthyr Fullthorn has received initiative. * Heirthyr Fullthorn tries to trip rogue1 Yue Strike: spot * yue strike rolls: 1d20+8 => 8 + 8 = 16 Clarc Calminaion: Spot * Clarc rolls: d20 + 2 => 14 + 2 = 16 Heirthyr Fullthorn: Spot * Heirthyr rolls: d20 + 4 => 12 + 4 = 16 * Deveyus rolls: 1d20+3 => 13 + 3 = 16 Heirthyr Fullthorn: Trip Attack * Heirthyr rolls: d20+9 => 15 + 9 = 24 */The person in the center appears to be Garreth, however his skin looks artificial, it has a silvery tone to it/* * Cory rolls: 1d20+3 => 16 + 3 = 19 Heirthyr Fullthorn: Trip Check * Heirthyr rolls: d20+12 => 10 + 12 = 22 */The rogue falls over prone./* Heirthyr Fullthorn: Attack After Trip * Heirthyr rolls: d20+9+4 => 11 + 9 + 4 = 24 Heirthyr Fullthorn: Damage * Heirthyr rolls: 1d6 + 4+2 => 6 + 4 + 2 = 12 Heirthyr Fullthorn: (( done )) Yue Strike has received initiative. Yue Strike: hide * yue strike rolls: d20 + 16 => 7 + 16 = 23 Yue Strike: Move Silently * yue strike rolls: d20+14 => 14 + 14 = 28 * Yue Strike with sword in hand sneaks up to heal the paladin. * yue strike rolls: 2d8 => 10 Juir has received initiative. * Deveyus rolls: 2d4+6 +1d6+1 => 5 + 6 + 1 + 1 = 13 Deveyus: To Hit: * Deveyus rolls: 1d20+9 => 18 + 9 = 27 */Rogue 1 moves towards Juir and attacks Yue/* Yue Strike: melee * yue strike rolls: 1d20+1 => 11 + 1 = 12 Heirthyr Fullthorn: Attack * Heirthyr rolls: d20 + 9 => 3 + 9 = 12 * Cory rolls: 1d20+7 => 17 + 7 = 24 * Cory rolls: 1d8+3 => 2 + 3 = 5 */The other rogue stands/* Deveyus: To Hit: * Deveyus rolls: 1d20+9 => 19 + 9 = 28 Deveyus: Attack with Spiked Chain: * Deveyus rolls: 2d4+7 => 4 + 7 = 11 Clarc Calminaion: Attack * Clarc rolls: d20 + 6 => 16 + 6 = 22 Clarc Calminaion: Damage * Clarc rolls: 1d8 + 2 => 7 + 2 = 9 * Cory rolls: 1d20+7 => 13 + 7 = 20 * Cory rolls: 1d8+3 => 2 + 3 = 5 Clarc Calminaion has received initiative. Heirthyr Fullthorn has received initiative. * Heirthyr Fullthorn goes to trip rogue1 again Heirthyr Fullthorn: Trip Attack * Heirthyr rolls: d20+9 => 13 + 9 = 22 * Cory rolls: 1d20+3 => 18 + 3 = 21 Heirthyr Fullthorn: Trip Check * Heirthyr rolls: d20+12 => 10 + 12 = 22 Heirthyr Fullthorn: Attack After Trip * Heirthyr rolls: d20+9+4 => 4 + 9 + 4 = 17 Heirthyr Fullthorn: Damage * Heirthyr rolls: 1d6 + 4+2 => 3 + 4 + 2 = 9 Heirthyr Fullthorn: (( done )) Yue Strike has received initiative. Clarc: Stupid rogue Yue Strike: melee * yue strike rolls: 1d20+1 => 7 + 1 = 8 Juir has received initiative. Deveyus: Hide Check: * Deveyus rolls: 1d20+22 => 6 + 22 = 28 Clarc: (( whats sangham? )) * Deveyus rolls: 1d20 + 4 + 8 => 3 + 4 + 8 = 15 * Cory rolls: 1d20+1 => 6 + 1 = 7 Clarc Calminaion has received initiative. Clarc Calminaion: Attack * Clarc rolls: d20 + 6 => 16 + 6 = 22 Clarc Calminaion: Damage * Clarc rolls: 1d8 + 2 => 1 + 2 = 3 Heirthyr Fullthorn has received initiative. Heirthyr Fullthorn: Attack After Trip * Heirthyr rolls: d20+9+4 => 16 + 9 + 4 = 29 Heirthyr Fullthorn: Damage * Heirthyr rolls: 1d6 + 4+2 => 4 + 4 + 2 = 10 Heirthyr Fullthorn: (( done )) Yue Strike has received initiative. Yue Strike: melee * yue strike rolls: 1d20+1 => 15 + 1 = 16 Yue Strike: mace * yue strike rolls: 1d8 +1 => 8 + 1 = 9 * Heirthyr Fullthorn searches the bodies * Yue Strike takes her time searching the body of the dead rogues Heirthyr Fullthorn: Search * Heirthyr rolls: d20 +5 => 1 + 5 = 6 Yue Strike: (( take 20 on search check, 29 )) * Clarc examines the body of Garreth closely Clarc Calminaion: Search * Clarc rolls: d20 +2 => 8 + 2 = 10 */The rogues have a total of 400 gp, each has a longspear, a chain shirt, and one pot of cure minor wounds/* Clarc: Mind if i take a spear Heirthyr Fullthorn: Go right ahead. * Heirthyr Fullthorn strips off the chain shirts to sell later * Heirthyr Fullthorn puts them in his haversack * Yue Strike yoinks the gold and pots Heirthyr Fullthorn: You're going to split that later, right Yue? * Heirthyr Fullthorn gives her a smirk Yue Strike: Split what? * Yue Strike gives a mischevious smile. Heirthyr Fullthorn: Ha ha. Yue Strike: Aren't you a bit interested in that dead body? Yue Strike: limp body* Heirthyr Fullthorn: (( The person in the center appears to be Garreth, however his skin looks artificial, it has a silvery tone to it )) * Deveyus pokes the body in the middle with a dagger... Heirthyr Fullthorn: What...happened to him? * Deveyus pokedy poke poke pokes * Yue Strike doubles over laughing. Heirthyr Fullthorn: Or is that him? * Deveyus takes another one out and starts rapid fire poking.... */The person inside the beam of light begins to ripple. The skin quickly turns a transparent silver. Inside the skin a silvery liquid flows. Periodicly you catch glimpses of of what appear to be bones and other organs. The person, while remaining completely still, emits a piercing scream, pausing for breath when nessicary./* * Clarc constinues to stand in shock * Clarc detelcts evil him * Deveyus goes into a poking frenzy * Cory rolls: 4d4 => 11 * Clarc attempts to detect evil about Juir * Deveyus Glows like a mofo Clarc: Juir... * Deveyus glowity glow glow glow... * Deveyus gloes harder Clarc: WHAT IN THE BLAZES ARE YOU DOING!?!?!?! Deveyus: Guys! He sings! */Juir cannot hear over the screaming/* * Deveyus stops for a sec to catch his breath Deveyus: Shhhhh Deveyus: You'll go hoarse too soon if you keep that up * Heirthyr Fullthorn shoves Juir into the wall Heirthyr Fullthorn: Stop it. Heirthyr Fullthorn: Now. Deveyus: I resist Heirthyr Fullthorn: Str * Heirthyr rolls: d20+4 => 11 + 4 = 15 Deveyus: I wanna drop and tumble away as he goes to push Deveyus: SO he pulls another window stunt * Deveyus rolls: 1d20+13 => 16 + 13 = 29 Deveyus: Now now... don't get pushy.. Deveyus: I just don't want him to wear his voice out so soon. Heirthyr Fullthorn: That's ENOUGH. */The screaming stops/* Deveyus: Alright. Heirthyr Fullthorn: Ass. * Yue Strike removes her hands from her ears. Deveyus: If you just wanna stand in this room... * Deveyus pokes the body with his toe. */The body begins screaming and rippling again. Make spot checks/* Yue Strike: spot * yue strike rolls: 1d20+8 => 13 + 8 = 21 Clarc: Juir... Are you carrying something evil or wearing something evil or are YOU what i sensed that was evil. * Deveyus rolls: 1d20+3 => 7 + 3 = 10 Heirthyr Fullthorn: Spot * Heirthyr rolls: d20 + 4 => 15 + 4 = 19 */And listen checks/* Heirthyr Fullthorn: Listen * Heirthyr rolls: d20 + 3 => 20 + 3 = 23 Deveyus: I'm not evil. Deveyus: Must be this place. * Yue Strike chuckes. * Clarc rolls: d20 + 6 => 14 + 6 = 20 */Cody notices a metal glint in the chest of the figure, and hears a crack and the screaming getting louder./* */The screaming dies down again, and the skin stops rippling/* * Juir nudges the body again. * Yue Strike smacks Juir. Heirthyr Fullthorn: Stop poking him. */The screaming and rippling starts again/* Heirthyr Fullthorn: What is that...glint? * Yue Strike covers her ears and stomps on the things chest. * Juir seems hurt. Cory: (( where did you poke the body? )) Heirthyr Fullthorn: Do you guys see it? */The person's screams become deathly, seeming to inflict wounds on all who hear it. Roll 1d4 for damage./* * yue strike rolls: 1d4 => 1 * Deveyus rolls: 1d4 => 1 */A loud crack is heard as the person's sternum is broken/* * Heirthyr rolls: 1d4 => 2 * Clarc rolls: d4 => 3 */The glint can be seen easier now/* * Yue Strike grabs for the glint of metal and tries to yank it out. * Clarc swings his sword neck to between legs. */The body resists as a normal body would from Yue's grab/* Juir: Ooo Ooo * Juir Pokes the body again Juir: All over, more rapid fire poking Heirthyr Fullthorn: Damn it Juir. What are you trying to do? Juir: I want the shiny thing inside * Deveyus rolls: 1d6 => 6 Heirthyr Fullthorn: ... * Clarc cuts the things head off Clarc: with his fingers Clarc Calminaion: Attack * Clarc rolls: d20 + 6 => 17 + 6 = 23 */The head falls off, silvery liquid dripping out. The screaming continues/* * Juir kicks the head like a ball * Heirthyr Fullthorn ignores Juir * Clarc gives a potion to him Clarc: nvm * Clarc rolls: d20 +5 => 18 + 5 = 23 * Clarc tries to stabalize him */The screaming dies down to a low moan and the skin stops to ripple/* Heirthyr Fullthorn: ... * Heirthyr Fullthorn goes to see where Yue went Yue Strike: hide * yue strike rolls: d20 + 16 => 2 + 16 = 18 Heirthyr Fullthorn: Spot * Heirthyr rolls: d20 + 4 => 7 + 4 = 11 * Heirthyr Fullthorn leans against the wall and tries to think about what the body was * Yue Strike looks up at Heir. Yue Strike: Well, screaming seems to have gone down, wanna see whats going on? * Clarc decides to heal now convert later. * Clarc rolls: 1d8 => 4 * Heirthyr Fullthorn sighs and glances down at Yue Heirthyr Fullthorn: I...suppose we should check on Juir. Heirthyr Fullthorn: When I left the room he was down. * Yue Strike jumps up and pushes past Heir. Heirthyr Fullthorn: I left Clarc to tend to him. * Yue Strike reaches down her hand and lifts Juir to his feet. Yue Strike: I told you to stop poking so many things. Juir: ... * Clarc gives out a forced laugh * Heirthyr Fullthorn ponders what that glint was before he goes back into the screaming room Yue Strike: I already used a healing on my belt, are you at full? Heirthyr Fullthorn: Int * Heirthyr rolls: d20+2 => 20 + 2 = 22 * Juir uses a healing charge Heirthyr Fullthorn: Let's get that shard out. Heirthyr Fullthorn: That's got to be the key...and NO POKING. Yue Strike: I tried, didn't help things. Yue Strike: Wedged in there tight. Juir: Just a lil poking? Clarc: Try and cut it out? Juir: Just a Smidge? Heirthyr Fullthorn: No Juir. * Yue Strike looks to Juir. Clarc: Didnt that get you killed? Yue Strike: Just watch where you do it. * Clarc rolls: 1d8 +1 => 8 + 1 = 9 Yue Strike: So you wanna check out what's up with this metal thing in his chest? * Juir releases all physcial disguise. Heirthyr Fullthorn: Yeah...but how? I'd rather not make it scream again. * Yue Strike searches the chest area, careful not to touch the body, checking every area she can. * Juir is now a creepy, no gender, pale haired, blank eyed, grey being with big wings. Heirthyr Fullthorn: Can you move it magically? Clarc: Interesting form Clarc: Is that ...uhm... would you call it natural */The body appears to be a human body, now headless adn with several.. pieces.. bent at awkward angles. Nothing helpful can be seen./* * Heirthyr Fullthorn glances at Juir but concentrates on the body Yue Strike: Given its distate for any touch I doubt a magical one would do any good. * Juir glides his fingers across the chest like s rugeon cutting it open Heirthyr Fullthorn: Well, if this was linked to Garreth...would he be dead already? Yue Strike: Its headless, you'd better hope its not linked. Heirthyr Fullthorn: Yeah.. Heirthyr Fullthorn: ...I don't see any other way but to cut it out Clarc: Heirthry you got that mirrow in you bag still? */The screaming begins again, and the skin begins to ripple. Where juir slid his finger, a cut appears/* * Heirthyr Fullthorn winces * Juir reaches in for the glinty thing */Bones are in the way/* Clarc: Give me your mirror please? Clarc: If you ahve it Heirthyr Fullthorn: Um, sure. */Rib bones/* * Juir tap them? Saw them with tip. */At a tap, the bones snap, and the screams become louder/* * Clarc reflects the beam of light away from the body * Heirthyr Fullthorn takes his mirror from his HH and hands it to Clarc * Clarc uses the mirror to do so * Heirthyr Fullthorn exits the room, not really wanting to hear the screaming */After several taps, the creature's heart is visible, obviously a key, and it lets out a final scream doing 1d4 damage./* * yue strike rolls: 1d4 => 3 * Deveyus rolls: 1d4 => 3 Clarc: Nothing i geuss Clarc: here ya go. * Clarc hands it back over. * Clarc rolls: 1d4 => 2 * Heirthyr Fullthorn waits till the screaming is over and enters the room once more, taking the mirror back and putting it back in his HH Yue Strike: Well, I gotta say, didn't see your boss as a screamer ... */With the removal of its heart, the figure quickly melts into a pile of the silver liquid. The liquid quickly dissintigrates into nothing. 14 gems are left behind/* Heirthyr Fullthorn: If that was the general... * Yue Strike quickly taps one of the gems and pulls back. */The heart is a key, with a vaguely heart shaped handle/* */The gem does nothing/* * Yue Strike loads the gems into her bag. Yue Strike: Shiny shiny ^^ Heirthyr Fullthorn: Heh...so where does the key go? Yue Strike: Your heart? Clarc: to a door. * Yue Strike shakes her head and reaches for her belt. * yue strike rolls: 2d8 => 3 * Yue Strike once more reaches down and lifts Juir up to his feet. Clarc: can i get that key? Yue Strike: Really, twice in the same area? Your slipping Juir. Juir: I don't much care for his singing. Yue Strike: Yeah, he was a bit off key. * Heirthyr Fullthorn chuckles Heirthyr Fullthorn: Won't work as a bard.. Yue Strike: So, should we see if your key fits that door? */The door swings open on a room with 5 columns, each depicting a different object. The nearest one has the face of a weasle drawn on it. The next one, a few sprigs of grass are drawn. One has a rat, one a star, and one a wolf. Each column has a small lever on the back, all of the levers are in a raised position. Directly opposite the entrance is another door./* Clarc: Walks into Heirthyr Fullthorn: Five levers...one door? Heirthyr Fullthorn: I wonder...a progression? * Clarc pulls the lever with the grass? */The lever clicks down, and it resets itself/* * Yue Strike pulls on the wolf lever. * Clarc pulls wolf */The lever clicks down and resets itself. In the south end of the room, a door slides open to reveal 2 dire wolves/* * Clarc gives out a yelp * Yue Strike pulls the star. Heirthyr Fullthorn: Lovely... Yue Strike: initiative * yue strike rolls: 1d20+3 => 2 + 3 = 5 Heirthyr Fullthorn: Initiative * Heirthyr rolls: d20 +1 => 6 + 1 = 7 Clarc Calminaion: Initiative * Clarc rolls: d20 + 3 => 10 + 3 = 13 * Cory rolls: 1d20+2 => 11 + 2 = 13 Juir has received initiative. Juir: Iniative * Heirthyr rolls: d20+7 => 6 + 7 = 13 Juir: Hide Check: * Heirthyr rolls: 1d20+22 => 20 + 22 = 42 Juir: Move Silently Check: * Heirthyr rolls: 1d20+18 => 8 + 18 = 26 Juir: Done Juir: (( done )) Clarc Calminaion has received initiative. Clarc Calminaion: Attack * Clarc rolls: d20 + 6 => 18 + 6 = 24 Clarc Calminaion: Damage * Clarc rolls: 1d8 + 2 => 1 + 2 = 3 Clarc Calminaion: (( done )) Wolf has received initiative. * Cory rolls: 1d20+11 => 8 + 11 = 19 * Cory rolls: 1d8+10 => 6 + 10 = 16 * Cory rolls: 1d20+11 => 7 + 11 = 18 * Cory rolls: 1d8+10 => 3 + 10 = 13 Heirthyr Fullthorn has received initiative. * Juir tries to trip the wolf that attacked him Heirthyr Fullthorn: Trip Attack * Heirthyr rolls: d20+9 => 19 + 9 = 28 * Cory rolls: 1d20+7 => 6 + 7 = 13 Heirthyr Fullthorn: Trip Check * Heirthyr rolls: d20+12 => 14 + 12 = 26 Heirthyr Fullthorn: Attack After Trip * Heirthyr rolls: d20+9+4 => 8 + 9 + 4 = 21 Heirthyr Fullthorn: Damage * Heirthyr rolls: 1d6 + 4+2 => 1 + 4 + 2 = 7 Heirthyr Fullthorn: (( done )) Yue Strike has received initiative. * Yue Strike casts steel shadows. Yue Strike: (( done )) Juir has received initiative. * Juir attacks the wolf attacking Clarc Juir: To Hit: * Heirthyr rolls: 1d20+9 => 16 + 9 = 25 * Heirthyr rolls: 2d4+6 +1d6+1 => 4 + 6 + 2 + 1 = 13 Juir: Done Juir: (( done )) Clarc Calminaion has received initiative. Clarc Calminaion: Attack * Clarc rolls: d20 + 6 => 15 + 6 = 21 Clarc Calminaion: Damage * Clarc rolls: 1d8 + 2 => 2 + 2 = 4 * Cory rolls: 1d20+5 => 5 + 5 = 10 Wolf has received initiative. * Cory rolls: 1d20+6 => 10 + 6 = 16 Yue Strike: melee * yue strike rolls: 1d20+1 => 5 + 1 = 6 Juir: To Hit: * Heirthyr rolls: 1d20+9 => 9 + 9 = 18 Juir: Attack with Spiked Chain: * Heirthyr rolls: 2d4+7 => 5 + 7 = 12 Heirthyr Fullthorn: Attack * Heirthyr rolls: d20 + 9 => 9 + 9 = 18 Heirthyr Fullthorn: Damage * Heirthyr rolls: 1d6 + 4+2 => 4 + 4 + 2 = 10 Heirthyr Fullthorn has received initiative. * Heirthyr Fullthorn tries to trip the other wolf Heirthyr Fullthorn: Trip Attack * Heirthyr rolls: d20+9 => 18 + 9 = 27 * Cory rolls: 1d20+7 => 10 + 7 = 17 Heirthyr Fullthorn: Trip Check * Heirthyr rolls: d20+12 => 13 + 12 = 25 Heirthyr Fullthorn: Attack After Trip * Heirthyr rolls: d20+9+4 => 19 + 9 + 4 = 32 Heirthyr Fullthorn: Attack * Heirthyr rolls: d20 + 9 => 15 + 9 = 24 Heirthyr Fullthorn: Damage * Heirthyr rolls: 1d6 + 4+2 => 5 + 4 + 2 = 11 Heirthyr Fullthorn: Damage * Heirthyr rolls: 1d6 + 4+2 => 2 + 4 + 2 = 8 Heirthyr Fullthorn: (( done )) * Heirthyr Fullthorn sighs Heirthyr Fullthorn: That kinda hurt... Heirthyr Fullthorn: Clarc, you ok? * Yue Strike glances at the paladin barely standing. Clarc: your telling me Clarc: Not really * Yue Strike snickers briefly. * Clarc rolls: 1d8 + 1 => 1 + 1 = 2 * Clarc rolls: 1d8 + 1 => 2 + 1 = 3 * Heirthyr Fullthorn fishes out a cure light wounds potion from his pack and offers it to Clarc Heirthyr Fullthorn: Here. * Yue Strike flips the star lever. */The lever clicks into the lower position and remains in place./* * Clarc takes it * Yue Strike flips the wolf lever. * Clarc rolls: 1d8 + 1 => 3 + 1 = 4 */The lever clicks and both levers reset into starting place/* * Yue Strike flips star lever, then grass lever * Yue Strike pulls the rat lever */Both levers remain down/* */The lever remains in place./* * Yue Strike pulls the weasel lever Heirthyr Fullthorn: Interesting.. */The lever remains in place/* * Yue Strike pulls the wolf lever */The last lever locks into place. A click can be heard and the lock releases on the door./* * Clarc opens the door */The door opens on a moderately large room. A man stands about 10 feet in front of the door./* Guine, Assassin: I knew the abduction of your commander would bring you like flies to honey. Yue Strike: What Commander? I'm here for money. Yue Strike: Blood don't hurt either. Clarc: You killed him? Guine, Assassin: I hope you enjoyed the surprise with my underlings. Your real commander? Dead in a river. Heirthyr Fullthorn: ... * Heirthyr Fullthorn grips his Shadowbite Yue Strike: Seriously, they could hire more competent leaders nowadays. Heirthyr Fullthorn: ... * Heirthyr Fullthorn stares at Yue * Yue Strike ignores Heir for the moment. Guine, Assassin: Anyway... i suppose i should finish the job. Your 'elite' task force has been quite problematic. -draws longsword */roll initiative/* Yue Strike: initiative Clarc Calminaion: Initiative * yue strike rolls: 1d20+3 => 9 + 3 = 12 * Clarc rolls: d20 + 3 => 9 + 3 = 12 Heirthyr Fullthorn: Initiative * Heirthyr rolls: d20 +1 => 18 + 1 = 19 * Cory rolls: 1d20+2 => 3 + 2 = 5 Juir: Initiative * Heirthyr rolls: d20+7 => 20 + 7 = 27 Juir has received initiative. Juir: Hide Check: * Heirthyr rolls: 1d20+22 => 3 + 22 = 25 Juir: Move Silently Check: * Heirthyr rolls: 1d20+18 => 11 + 18 = 29 * Cory rolls: 1d20+7 => 1 + 7 = 8 * Cory rolls: 1d20+7 => 8 + 7 = 15 Juir: Done Juir: (( done )) Heirthyr Fullthorn has received initiative. * Heirthyr Fullthorn tries to trip the assasin Heirthyr Fullthorn: Trip Attack * Heirthyr rolls: d20+9 => 17 + 9 = 26 Heirthyr Fullthorn: Trip Check * Heirthyr rolls: d20+12 => 16 + 12 = 28 Heirthyr Fullthorn: Attack After Trip * Heirthyr rolls: d20+9+4 => 18 + 9 + 4 = 31 Heirthyr Fullthorn: Damage * Heirthyr rolls: 1d6 + 4+2 => 1 + 4 + 2 = 7 Heirthyr Fullthorn: (( done )) Clarc Calminaion has received initiative. Yue Strike: ahhh, flat on your face already? Too bad you didn't save their precious commander as a bargaining chip. Now you die. Yue Strike: melee * yue strike rolls: 1d20+1 => 10 + 1 = 11 Clarc Calminaion: Attack * Clarc rolls: d20 + 6 => 14 + 6 = 20 Clarc Calminaion: Damage * Clarc rolls: 1d8 + 2 => 1 + 2 = 3 Yue Strike has received initiative. Yue Strike: melee * yue strike rolls: 1d20+1 => 20 + 1 = 21 Yue Strike: melee * yue strike rolls: 1d20+1 => 16 + 1 = 17 Yue Strike: mace * yue strike rolls: 1d8 +1 => 3 + 1 = 4 Yue Strike: mace * yue strike rolls: 1d8 +1 => 1 + 1 = 2 Guine, Assassin has received initiative. */The assassin stands up/* Clarc Calminaion: Attack * Clarc rolls: d20 + 6 => 16 + 6 = 22 Clarc Calminaion: Damage * Clarc rolls: 1d8 + 2 => 1 + 2 = 3 Yue Strike: melee * yue strike rolls: 1d20+1 => 9 + 1 = 10 Juir: To Hit: * Heirthyr rolls: 1d20+9 => 5 + 9 = 14 Heirthyr Fullthorn: Attack * Heirthyr rolls: d20 + 9 => 20 + 9 = 29 Heirthyr Fullthorn: Attack * Heirthyr rolls: d20 + 9 => 4 + 9 = 13 Heirthyr Fullthorn: Damage * Heirthyr rolls: 1d6 + 4+2 => 3 + 4 + 2 = 9 * Cory rolls: 1d20+12 => 12 + 12 = 24 * Cory rolls: 1d6+1d6+3 => 1 + 3 + 3 = 7 */The assassins swod gives off a faint blue glow as it swings through the air and strikes the paladin/* Juir has received initiative. Clarc: I will own that sword soon. Yue Strike: Doesn't it have to go to Pelor or something? Clarc: Nada Juir: To Hit: * Heirthyr rolls: 1d20+9 => 7 + 9 = 16 * Heirthyr rolls: 2d4+6 +1d6+1 => 2 + 6 + 2 + 1 = 11 Juir: Done Juir: (( done )) Heirthyr Fullthorn has received initiative. * Heirthyr Fullthorn tries to trip again Heirthyr Fullthorn: Trip Attack * Heirthyr rolls: d20+9 => 15 + 9 = 24 Heirthyr Fullthorn: Trip Check * Heirthyr rolls: d20+12 => 18 + 12 = 30 Heirthyr Fullthorn: Attack After Trip * Heirthyr rolls: d20+9+4 => 12 + 9 + 4 = 25 * Yue Strike cracks up as he takes a nosedive again. Heirthyr Fullthorn: Damage * Heirthyr rolls: 1d6 + 4+2 => 2 + 4 + 2 = 8 Yue Strike: Enjoying the view down there? Heirthyr Fullthorn: (( done )) Guine, Assassin: Yer quite pretty from here * Heirthyr Fullthorn laughs Clarc Calminaion has received initiative. * Yue Strike facestomps. Clarc Calminaion: Attack * Clarc rolls: d20 + 6 => 3 + 6 = 9 Clarc Calminaion: Damage * Clarc rolls: 1d8 + 2 => 1 + 2 = 3 Yue Strike has received initiative. Yue Strike: melee * yue strike rolls: 1d20+1 => 11 + 1 = 12 Yue Strike: mace * yue strike rolls: 1d8 +1 => 7 + 1 = 8 Yue Strike: wanna keep talking down there? Heirthyr Fullthorn: Or just give up? Heirthyr Fullthorn: I'll keep you down there...or just put you down for good. Yue Strike: Oh, he's going down, no one invokes my wrath and gets away with it. Guine, Assassin has received initiative. Clarc Calminaion: Attack * Clarc rolls: d20 + 6 => 5 + 6 = 11 Clarc Calminaion: Damage * Clarc rolls: 1d8 + 2 => 6 + 2 = 8 Yue Strike: melee * yue strike rolls: 1d20+1 => 17 + 1 = 18 Yue Strike: mace * yue strike rolls: 1d8 +1 => 2 + 1 = 3 Juir: To Hit: * Heirthyr rolls: 1d20+9 => 9 + 9 = 18 Juir: Attack with Spiked Chain: * Heirthyr rolls: 2d4+7 => 4 + 7 = 11 Heirthyr Fullthorn: Attack * Heirthyr rolls: d20 + 9 => 2 + 9 = 11 * Cory rolls: 1d20+12 => 16 + 12 = 28 * Cory rolls: 1d6+1d6+3 => 5 + 3 + 3 = 11 Guine, Assassin: Stop that. Juir has received initiative. Juir: Hide Check: * Heirthyr rolls: 1d20+22 => 13 + 22 = 35 Juir: Move Silently Check: * Heirthyr rolls: 1d20+18 => 4 + 18 = 22 * Cory rolls: 1d20+7 => 3 + 7 = 10 Juir: To Hit: * Heirthyr rolls: 1d20+9 => 16 + 9 = 25 * Cory rolls: 1d20+3 => 1 + 3 = 4 Juir: throw check * Heirthyr rolls: d20+6 +4 => 4 + 6 + 4 = 14 Juir: Done Juir: (( done )) Heirthyr Fullthorn has received initiative. Heirthyr Fullthorn: Attack After Trip * Heirthyr rolls: d20+9+4 => 16 + 9 + 4 = 29 Heirthyr Fullthorn: Damage * Heirthyr rolls: 1d6 + 4+2 => 4 + 4 + 2 = 10 Heirthyr Fullthorn: (( done )) Clarc Calminaion has received initiative. Clarc Calminaion: Attack * Clarc rolls: d20 + 6 => 8 + 6 = 14 Clarc Calminaion: Damage * Clarc rolls: 1d8 + 2 => 7 + 2 = 9 Yue Strike has received initiative. Yue Strike: melee * yue strike rolls: 1d20+1 => 20 + 1 = 21 Yue Strike: melee * yue strike rolls: 1d20+1 => 15 + 1 = 16 Yue Strike: mace * yue strike rolls: 1d8 +1 => 6 + 1 = 7 Yue Strike: mace * yue strike rolls: 1d8 +1 => 8 + 1 = 9 * Heirthyr Fullthorn snorts Heirthyr Fullthorn: Aside from that one hit, he wasn't so tough. Heirthyr Fullthorn: Thanks for the throw Juir. */The room is a nondescript bedroom, with a small chest in one corner, and a bed to one side./* Yue Strike: That whole thing about a woman scorned, I ain't a lady, so you figure what my wrath is like. */a small cache of daggers and other weapons can be found, most of them so worn they're unusable/* * Yue Strike searches every nook and cranny of the body. Juir: I do what I must. */The rogue has a short sword enchanted with Frost, a chain shirt, and a pouch containing 5 platinum coins/* Clarc: Wow. * Yue Strike pockets the coins. Clarc: Mind if i grab that sword/? * Heirthyr Fullthorn goes to look at the chest Yue Strike: I guess we won't mind. */The chest contains 500 gold coins/* * Heirthyr Fullthorn pockets the coins Yue Strike: spot * yue strike rolls: 1d20+8 => 11 + 8 = 19 Clarc: Mind if i grab that sword/? Clarc: Stop staring at all that coin and answer me please? Heirthyr Fullthorn: He already said we won't mind. Heirthyr Fullthorn: And I agree. * Heirthyr Fullthorn takes his time to search the bed Heirthyr Fullthorn: So Garreth is dead... Yue Strike: It would seem that way. If there is a river nearby you could try and find his body. Juir: For what little good that would do. He's dead, its time you got over it. Heirthyr Fullthorn: Yeah, but the guild would like to put him to rest. Heirthyr Fullthorn: He is a general after all. It would not be fitting to leave him in a river. Juir: Do as you wish. If you want our assistance it comes at a cost. * Heirthyr Fullthorn chuckles Yue Strike: Though he's blunt he speaks the truth. Our time is not free. Heirthyr Fullthorn: Figured. Heirthyr Fullthorn: I'll talk to Knight's Guild. We can probably summon the man power we need. Heirthyr Fullthorn: Let's get out of here. Yue Strike: As you wish. With the hideout flushed out and the party flush with shiny things they set back out to town to divvy up the loot and to get a party sent out to find Garreth to give his death a ceremony and put him to rest. And so the country loses one of its generals...
---------------------------------------------------------------------------------------------------------------- And some other out-take material from the session, not as good as what we've had before... Cory: (( SWINGWILDLYANDHOPEYOUHITHIM )) Juir: (( RAWR AURA-HUNTER! CRIKEY! )) Juir: (( I be ninja... I be slick, I use the grease spell on my.... )) |
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